解决How to draw a stairs line using a drawline in java?
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1、一般初学Java时,安装jdk后,都会在命令行用javac编译一下程序,然后用java运行。如javac HelloWorld.java ,会生成一个HelloWorld.class的文件,然后java He
I want to make a simple stairway line having an interval distance of 200 meters in every line. As you can see in the code, it has a screen height(y1_world) of 2000 meters and a screen width(x1_world) of 1125. The code works only in a slant position of lines and not in a stairway and that is my problem.
Could someone give me an idea about this matter?
Here's the code:
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.white);
int x0_pixel = 0;
int y0_pixel = 0;
int x1_pixel = getWidth();
int y1_pixel = getHeight();
int x0_world = 0;
int y0_world = 0;
int x1_world = 2000; // meters
int y1_world = 1125; // meters
double x_ratio = (double) x1_pixel / x1_world;
double y_ratio = (double) y1_pixel / y1_world;
double len = x1_world; // meters
double interval = 200; // meters
int x_world = 0;
int y_world = 0;
while (((y_world += interval) <= y1_world) && ((x_world +=interval) <= x1_world))
{
int x_pixel = convertToPixelX(x_world, x_ratio);
int y_pixel = convertToPixelY(y_world, y_ratio);
g2d.setColor(Color.BLUE);
g2d.drawLine(x_world, y_world, x_pixel, y_pixel);
}
Toolkit.getDefaultToolkit().sync();
g2d.dispose();
}
private static int convertToPixelY(int y_world, double y_ratio)
{
return (int) (y_world * y_ratio);
}
private static int convertToPixelX(int x_world, double ratio)
{
return (int) (x_world * ratio);
}
java
line
draw
paint
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this question asked Oct 10 '11 at 8:44 sack 459 3 11 39
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3 Answers
3
解决方法
You're doing too little: you should draw a line up, then a line to the right. If I were you, I would encapsulate that in a 'stair' function:
public void step( Graphics2d g ) {
Point midPoint = getMidPoint();
Point endPoint = getEndPoint();
drawStep( g, currentPoint, midPoint, endPoint );
currentPoint = endPoint;
}
public void drawStep( Graphics2d g, Point first, Point mid, Point last ) {
g.drawLine( first.x, first.y, mid.x, mid.y );
g.drawLine( mid.x, mid.y, last.x, last.y );
}
public Point getMidPoint(){
return new Point( currentPoint.x, currentPoint.y + stepHeight );
}
public Point getEndPoint(){
return new Point( currentPoint.x + stepWidth, currentPoint.y + stepHeight );
}
You're doing too much, too: scaling your image to your viewport happens to be the specialty of AffineTransform
(here's a brief intro)
public void paint( Graphics gx ) {
Graphics2D g = (Graphics2D) gx;
AffineTransform scale = AffineTransform.getScaleInstance(
xPixels/numberOfSteps*stepWidth,
yPixels/numberOfSteps*stepHeigth );
g.transform(scale);
for( int i = 0; i < numberOfSteps; ++ i ) {
step( g );
}
}
Disclaimer: code is uncompiled, untested - intended to give a hint.
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this answer edited Oct 10 '11 at 9:30 answered Oct 10 '11 at 9:23 xtofl 28.4k 6 66 141 tnx for this hint.. I already got it..! it works now.. – sack Oct 10 '11 at 12:23 +15 for the good hint.. ;-) – sack Oct 10 '11 at 12:27
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A single drawLine
does not draw a stair. You have to draw two lines: A horizontal and a vertical one:
g2d.drawLine(x_world, y_world, x_pixel, y_world); // keep y constant
g2d.drawLine(x_pixel, y_world, x_pixel, y_pixel); // keep x constant
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this answer answered Oct 10 '11 at 8:50 Ingo Kegel 25.7k 5 41 72 tnx for the idea, it helps a lot.. – sack Oct 10 '11 at 12:23
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This may not be the right answer, but it seems like you might need to setup a loop to draw the lines in a step shape:
bool vert = false;
while(x_pixel <= x_world){
if (vert){
g.drawLine(x, y);
vert = True;
else{
g.drawLine(y,x);
vert = False;
This is not the exact code! Just a general idea of what might work.
I hope this makes sense. You are just trying to get it to draw a vertical line first then a horizontal line, then repeat. Rather than just one long line.
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this answer answered Oct 10 '11 at 8:56 JackalopeZero 2,101 6 19 48 hm... A hidden state machine with two states? Isn't that a bit overkill? – xtofl Oct 10 '11 at 9:01 Cheers mate for the down vote. Good way to encourage new users to answer questions. – JackalopeZero Oct 10 '11 at 9:39 Really sorry that I didn't like this answer. Don't take it personal, you will get your
of up-votes, too, from 'the community'. In fact, please don't hesitate to downvote answers you disagree with- that's the way I learn from people smarter than me. – xtofl Oct 10 '11 at 9:54 Well the answer isnt 'not useful'. This approach would still work. In fact Ive used it myself in some of my games.Also, I purposely wrote 'This may not be the right answer'. Sorry if Im not 'smarter than you', was just trying to offer some guidance from my experiences. – JackalopeZero Oct 10 '11 at 10:27 @Ronny yeah i know.. but it also helps me anyway.. tnx for the code.. ;-) – sack Oct 10 '11 at 12:26 | show more comments
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